Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.
AV:N/AC:M/Au:N/C:C/I:C/A:C
14/12/2010
by Realnetworks
2 years ago
by Realnetworks
11 years ago